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Its co-founder is Danny Chong. Danny Chong has more than 16 years of bethereum swarm bzz tokenanking experience. He was responsible for Crédit Agricole CIB's foreign exchange and fixed-rate product (FX & Rates) sales SEA department.

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The total amount of QBT is 1 billion, of which 57% is used for liquid mining rewards, and the remaining 43% is controlled by the team. The specific distribution ratio is as follows:QBT distribution ratio, source: Qubit project documentThe total amount of 1 billion QBT will be distributed within one year, so QBT will face very high inflationary pressure in the next 12 months. The specific token unlocking rhythm is as follows:In my opinion, there are two core problems in the supply and release mechanism of Qubit tokens:The proportion of team control is relatively high, and most of them have not set strict token unlocking conditions, and the long-term binding of team interests and projects is insufficient

The tokens of the liquid mining part are released too fast, which may cause the project to lack sufficient subsidy budget after one year, which is not conducive to the long-term development of the projectToken value captureFrom a literal point of view, Caishi Culture registered the trademark "Multiverse" as early as 2015.

However, it has not much connection with the currently discussed "Metaverse Metaverse". The trademark is classified as [41-Education and Entertainment], which is mainly used to organize cultural exhibitions, education and training, etc.From the above icons, it is not difficult to find that 2021 is the explosive period for registration of related trademarks of "Meta Universe", especially in September.According to the incomplete statistics of the competition, in 2021, there were about 140 applications for the Meta Universe trademark (with no repetition of the same name). The number of trademark applications from March to September were 3, 11, 4, 9, 18, and 23. 71.On September 6th, Zhongqingbao stated on the official WeChat that it would create a simulated business game "Master Brew" that can map the inner world of players to the meta universe. On September 8, Tom Cat’s Secretary-General stated on the investor relations platform that the company is firmly optimistic about the development direction of Metaverse and has established a special working group for the direction of Metaverse.

Affected by many factors, Zhongqingbao's stock price soared 44% in two days, and many stocks such as Baotong Technology and Tom Cat also rose by their daily limits.It is worth mentioning that after this, although individual companies were issued letters of attention and interviews by the regulatory authorities, they could not bear the enthusiasm of the capital market towards Meta Universe. "Meta Universe" related business labeling applications doubled, and there were about 53 registration applications from September 8th to September 18th.

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Focus on game manufacturers/well-known Internet manufacturers, including Tencent, Mihayou, Shengqu, Perfect World, Migu, iQiyi, etc.Specifically, the meta-universe-related trademarks applied for by Tencent are mainly in the form of its product/brand name + meta-universe, such as "Sky Dollar Universe" (Tianmei Studio), "King Yuan Universe" (Game: King Glory), "QQ Yuan Universe" (social product QQ), etc., there are about 9 "Yuan Universe" related trademarks with the same name without repeating statistics.Shanghai Anymen Technology "SOUL Yuan Universe" (social product Soul), Shengqu "Legend Yuan Universe" (Legendary Game IP), iQiyi "Qiyu Yuan Universe" (iqiyi Qiyu series VR glasses).In addition, it also includes Mihayou "Mi Universe", Migu "Migu Yuan Universe", Perfect World "End Dollar Universe", Zulong Game "Zulong Yuan Universe" and other trademarks in the form of company name + Yuan Universe. Application for registration.

What needs to be pointed out is that game/Internet manufacturers are keen to register Meta Universe trademarks, and part of the factor is to prevent "trademark cybersquatting."For example, on September 10, a company called Guangzhou Sanhaijing Apparel applied for the registration of 12 meta-universe-related trademarks, and most of the trademarks can be seen as "touching porcelain" at a glance.Including "Blizzard Element Universe", "Ali Element Universe", "WOW Element Universe", "LOL Element Universe", "DNF Element Universe", etc. Among them, "Light Dollar Universe" is it because both "Photon Yuan Universe" and "Sky Dollar Universe" have been registered by Tencent? Doubtful.In order to prevent the trademark from being registered, Miha

Seeing this, you may wonder to yourself, are all applying for the Meta Universe trademark, can all industry companies create Meta Universe?Regarding this question, it is actually difficult to explain clearly, but it is not difficult to answer. As the ultimate form of the Internet, Metaverse is like a basket, and everything can be put in it, such as games, VR, AI, NFT, social and so on.

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But not all companies have the qualifications to enter, and it is actually difficult for ordinary companies to compete fairly with major companies.Which "components" are big factories preparing

If ordinary manufacturers can't contribute to the meta-universe, can the big ones? It depends on how you define the "meta universe".Metaverse refers to a digital universe built with many shared infrastructures, standards and protocols with the three major technologies of XR, AI, and Blockchain as the core.It is not separated from the physical world, but integrated with each other.In March 2021, Roblox was officially listed as the "Meta Universe Concept Stock", which was also regarded as a sign of the successful landing of Meta Universe by the outside world.Roblox's definition of Metaverse/metaverse products contains eight elements: identity (virtual identity), friends (social), immersion, low latency, diversification, anywhere, economic system and civilization.It can be said that, including product form and concept definition, Roblox is relatively closer to the Metaverse vision, and the game is also the most promising initial form of the metaverse by the market. This is also an important reason why many big companies are working on game creation platforms such as PGC/UGC.

For example, Tencent is not only one of the main shareholders of Roblox, but also responsible for the issuance of Roblox in China; the representative of the emerging Internet giant, ByteDance, was revealed in April this year to invest in the code universe; Lilith, one of the four little dragons in Shanghai, is building a UGC creation platform ——Da Vinci.In fact, judging from the common characteristics of these platforms, they not only have elements such as "virtual identity, social networking, and diversification", but more importantly, they can provide sustainable content to enrich the entire virtual world and give users a deeper sense of immersion.

In addition to working on the content side, hardware equipment upgrades also play a role in enhancing the immersion of the meta universe. At the current stage, it is mainly reflected in the VR/AR level.Facebook CEO Zuckerberg firmly believes that VR is the next generation computing platform. With Oculus Quest2 headset shipments exceeding 5.5 million units, this prediction seems to be becoming a reality.

At the same time, he emphasized that "the primary goal of all our plans is to help realize the meta-universe."In the eyes of the general public, the meta-universe can be referred to or more visualized, just like the "Oasis Oasis World" in the movie "Number One Player". Through a set of VR equipment, the male protagonist Wade Woz entered the virtual world of human salvation-Oasis, and embarked on another journey in life as Parsifal.

On August 29, the VR (virtual reality) startup Pico issued a letter to all employees, disclosing that the company was acquired by ByteDance. It is reported that the price negotiated between the two parties was around 8 billion at the beginning, and later rose to more than 9 billion. In addition, there have also been other major game companies talking to Pico.To put it simply, everyone is aiming for the next-generation gaming platform that can promote the development of Metaverse.Of course, in addition to UGC/PGC, VR, etc., AI is considered to be the most important technical part of Metaverse. On the one hand, AI can empower the continuous and efficient production of content; second, AI can make things in the virtual world mirror the real world.For example, the sci-fi movie "Out of Control Player" released not long ago, its core fun lies in the emergent narrative brought by high-level AI NPCs. That is, NPCs in this world are no different from real people.

From the perspective of the layout of major factories, the AI ​​field is also a section that it attaches great importance to. For example, Tencent builds AI Lab artificial intelligence laboratory; ByteDance acquired AI game technology developer Shenji Intelligent; Lilith invested in AI intelligence technology developer Qiyuan World; Mihayou formed an AI "inverse business" team.Conclusion:

Looking back, it is difficult for us to figure out what components the meta universe needs.It seems that as long as the real world can be more realistically mapped into the virtual world, all products, content, and technologies are just needed. But at this stage, none of them can play a substantive role.

Rather than saying that the market is concerned about Metaverse, it is better to say that there is some anxiety behind the game/Internet makers. Anxious that Roblox has a market value of more than 40 billion US dollars, they all follow UGC/PGC; Facebook launches Quest2 and immediately upgrades its own VR equipment; Zhongqingbao and Tom Cat say "good on meta universe", and the market follows crazy investment.Even anxious that cybersquatting may not be able to use the "XX Yuan universe" trademark.

The capital market wants to use the imagination of the meta-universe to tell "good stories" to be able to understand it, and to be able to understand it in the first place for major manufacturers. What is difficult to understand is that those who do not have core business and capabilities have to spend money to speculate on concepts.Tranchess is a tokenized asset management and derivatives trading protocol. It was first proposed in early 2020, and it quickly developed to its current state. Inspired by the ability of some funds to meet users' different risk preferences, Tranchess' goal is to provide different risk/return matrices from a single major fund (such as BTC) that tracks specific underlying assets. Its vision is to enhance the asset management capabilities of DeFi users, hoping to provide long-term solutions for users who hold encrypted assets for a long time.At present, the project has been audited by Paidun and CertiK.Tranchess currently mainly includes three products: QUEEN token is a higher-yielding bitcoin tracking product; BISHOP token is a neutral coin with income delta similar to a stable currency; ROOK is a BTC tracking with 2 times leverage Token.

Queen represents a fund of funds linked to the BTCB price index. Holding Queen is equivalent to depositing BTCB in Tranchess for BTCB single currency mining. Queen's net worth is completely positively correlated with the value of BTCB. Investors can deposit their BTCB into the platform to mint into Queen, or directly use USDC to buy Queen. Holding Queen is equivalent to holding BTC, and Queen can participate in mining to obtain platform token CHESS.Bishop is one of the sub-funds of the Queen of Funds of Funds (type A sub-funds, low-risk funds), which can be regarded as a USDC income product. Bishop holders charge interest at a specific interest rate that changes weekly. Every week, the platform will read the USDC interest rate from Venus and add the premium voted by the community to the interest rate. The resulting interest rate will become Bishop's fixed interest rate next week.

Bishop is essentially a capital pool. Holding Bishop is equivalent to depositing USDC in Tranchess for USDC single currency mining.Rook is the other half of the Fund of Funds Queen's sub-funds (type B sub-funds, high-risk funds). Holding Rook is equivalent to depositing BTCB on the platform, and using the deposited BTCB as a margin, borrowing from Bishop holders and continuing to purchase Enter the Queen of Funds of Funds and pay a certain amount of interest to Bishop holders.

CHESS is its native token, with a total of 300 million issued. It is currently issued in BSC, but it follows the Erc-20 standard and is widely used for voting and incentives in the Tranchess ecology. CHESS holders will currently share 50% of the agreement fee income, and will vote to determine the internal interest margin imposed on ROOK holders. The team plans to put products on more blockchains in the future and add different types of underlying assets.20% of the token supply will be allocated to the core team;

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Perspectives of a 2x entrepreneur turned VC at @UpfrontVC#

Mark Suster

Written by

2x entrepreneur. Sold both companies (last to salesforce.com). Turned VC looking to invest in passionate entrepreneurs 〞 I*m on Twitter at @msuster

Both Sides of the Table

Perspectives of a 2x entrepreneur turned VC at @UpfrontVC, the largest and most active early-stage fund in Southern California. Snapchat: msuster

Mark Suster

Written by

2x entrepreneur. Sold both companies (last to salesforce.com). Turned VC looking to invest in passionate entrepreneurs 〞 I*m on Twitter at @msuster

Both Sides of the Table

Perspectives of a 2x entrepreneur turned VC at @UpfrontVC, the largest and most active early-stage fund in Southern California. Snapchat: msuster